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Old Jul 05, 2009, 03:20 PM // 15:20   #1
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Default Dungeon 3 minute timer

Is it just me or does this need to be looked at. Timer only starts after everyone has opened the end chest, surely it doesnt take 3 minutes to sort out reward, pick up drops etc etc

Dont get me wrong I agree that there should be a timer but imho 60 seconds is more than enough time.

Please no flaming
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Old Jul 05, 2009, 03:33 PM // 15:33   #2
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/resign ? o.o
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Old Jul 05, 2009, 03:35 PM // 15:35   #3
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I think it's fine. If you were pushing for speed, then you can still get your time, and the 3 mins at the end allows you to go back and collect your drops.

Also, you can always zone out into town, and run to collect the reward (if it's outside the dungeon).
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Old Jul 05, 2009, 03:36 PM // 15:36   #4
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Quote:
Is it just me or does this need to be looked at. Timer only starts after everyone has opened the end chest, surely it doesnt take 3 minutes to sort out reward, pick up drops etc etc
Nothing wrong with it, plus if someone d/cs after opening chest, at least they have time to reconnect and grab drops. And you can go back and grab drops or open chests you missed.
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Old Jul 05, 2009, 04:02 PM // 16:02   #5
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What are you in such a hurry for? 3 minutes allows you to go to the bathroom, get a drink, re-connect if you D/Ced, etc... 60 seconds isn't long enough for anything.
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Old Jul 05, 2009, 05:01 PM // 17:01   #6
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it doesnt matter. if u think that three minutes is an extremely important un-recoverable time of ur life that u want for other thinks, get over it.
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Old Jul 05, 2009, 05:17 PM // 17:17   #7
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just leave the party......
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Old Jul 05, 2009, 05:37 PM // 17:37   #8
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Quote:
Originally Posted by miskav View Post
/resign ? o.o
Quote:
Originally Posted by Gift3d View Post
LOL.

/resign
Quote:
Originally Posted by Raudic View Post
just leave the party......
After the countdown you usually zone to the quest reward guy. It is quite annoying to go to the southern most point in Sacnoth Valley from Doomlore Shrine just to get your quest reward. This is true for most dungeons. Leaving the party or resigning makes you go back to an outpost.
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Old Jul 05, 2009, 07:49 PM // 19:49   #9
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Take that time to drink one 5 level beverage. You'll be drunk the 3 minutes. Yay.
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Old Jul 05, 2009, 10:47 PM // 22:47   #10
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This seriously isn't an issue. 3 mins won't kill you.

/notsigned.
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Old Jul 05, 2009, 11:46 PM // 23:46   #11
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3 minute wait? What to do with that eternity? Hmmm.....

1. Grab a cool, refreshing beverage from the fridge.
2. Or maybe get a snack - Nuke some popcorn or something
3. Gotta pee? good time for that!
4. Check guru to see if there are any lame suggestions in Sardelac.
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Old Jul 06, 2009, 12:40 AM // 00:40   #12
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LOL hidden agenda. So you can farm bogroots even faster?

/unsigned x100

A.net shouldn't cater farmers. For the rest it doesn't make a difference
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Old Jul 06, 2009, 08:55 AM // 08:55   #13
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Quote:
Originally Posted by Armed Silon View Post
Is it just me or does this need to be looked at. Timer only starts after everyone has opened the end chest, surely it doesnt take 3 minutes to sort out reward, pick up drops etc etc

Dont get me wrong I agree that there should be a timer but imho 60 seconds is more than enough time.

Please no flaming
You could expand the idea slightly.

Shortening the time may not help because, unfortunately, I think there some people out there who are that slow.

Perhaps the implementation of an "/end" command, so when the entire party has used it you are returned to the quest giver would be a more appropriate fix.
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Old Jul 06, 2009, 09:12 AM // 09:12   #14
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Quote:
Originally Posted by Cebe View Post
Perhaps the implementation of an "/end" command, so when the entire party has used it you are returned to the quest giver would be a more appropriate fix.
I like this idea, add a function to exit the dungeon once everyone in the party enters it.
/end, /exit, /esc, or whatever.

Last edited by MisterB; Jul 06, 2009 at 09:16 AM // 09:16..
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Old Jul 06, 2009, 09:27 AM // 09:27   #15
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Quote:
Originally Posted by Cebe View Post
Perhaps the implementation of an "/end" command, so when the entire party has used it you are returned to the quest giver would be a more appropriate fix.
Doesn't /resign put you right in front of the dungeon entrance/quest giver? Don't know for sure.
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Old Jul 06, 2009, 12:38 PM // 12:38   #16
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Quote:
Originally Posted by Arduinna View Post
Doesn't /resign put you right in front of the dungeon entrance/quest giver? Don't know for sure.
Actually, I always assumed it just took you back to the last outpost you were in. If the quest giver was there, then fine, but some aren't. Now you've planted a seed of doubt in my mind I'm not really 100% sure.
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Old Jul 06, 2009, 12:46 PM // 12:46   #17
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Resign after the dungeon has been completed returns your group to the nearest or last outpost , sometimes is better to wait because quest giver is out there. Maybe there are 1 or 2 exceptions but i cant remember what dungeons might they be.
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Old Jul 06, 2009, 11:03 PM // 23:03   #18
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In some dungeons (Like the Red vs Blue one) the quest gives accompany you to the end.
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Old Jul 06, 2009, 11:32 PM // 23:32   #19
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Quote:
Originally Posted by Cebe View Post
You could expand the idea slightly.

Shortening the time may not help because, unfortunately, I think there some people out there who are that slow.

Perhaps the implementation of an "/end" command, so when the entire party has used it you are returned to the quest giver would be a more appropriate fix.
Or there could be a skip button right under the timer; sort of like what they do with cinematics.
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